Sword Art Eternity stats

Sword Art Eternity Stats

Sword Art Eternity vitality and stamina: run in Town of Beginnings to train. Agility from movement. Recap pool numbers stay unverified. Place 13725495850.

Train Stamina by running in Town of Beginnings. Agility from movement. Vitality regen unverified.

~10 min read

At A Glance

This Sword Art Eternity vitality page is the training article for Roblox Place 13725495850 by MOTE Games. Stats grow by use, not by a hidden talent tree this wiki has filmed. Stamina trains by running in Town of Beginnings. Agility tracks movement. Weapon mastery (weapon level) grows when you swing that type. Vitality later-passive-regen recaps stay unverified. Beginner recaps treat Stamina 5 → a 200 pool — unverified. This is not Sword Art Online: Project Eternity (195971254). Verified October 21, 2026. Play on Roblox.

FactDetail
PlatformRoblox · Desktop, Console, Mobile, Tablet
Place13725495850
DeveloperMOTE Games
Primary hookVitality + Stamina training
StaminaRun in Town of Beginnings
AgilityMovement
Stamina 5 → 200 poolBeginner recap — unverified
Vitality regenLater passive recap — unverified
Weapon masteryUse that weapon type
Not this PlaceProject Eternity 195971254

Beginner, then leveling

Matched by build plan, shared topics, and guide progression — not random related links.

How do I train Stamina in Sword Art Eternity?

Sword Art Eternity stamina goes up when you run. The cheap loop is inside Town of Beginnings, before the Frenzy Boar gate. A leveling recap says run until level 5 Stamina, which “leaves you with a total of 200 stamina.” This wiki has not dumped that HUD. Mark Stamina 5 → 200 pool unverified. You can skip the jog and “just play,” but later packs punish a tiny bar when combat dash starts spending it.

MoveIn combatOut of combatStatus
Dash (Left Ctrl)Spends StaminaDoes not spend; also does not regenLive split from beginner recap
Sprint + dashFaster, still costs in a fightBest plaza commuteLive travel habit
Running lapsNot the training spotTrains Stamina (and Agility) in townLive training
Stamina 5 → 200 pool—Beginner / leveling recapUnverified
Horse (C)Do not summonOut of combat only — riding is not a training loopSee mounts
Stamina potionsRestore the bar in a huntBuy after Col existsShop row; prices TBA

Town dash is not a second tax

Left Ctrl dashes. Sprint plus dash covers the square faster than a jog. Out of combat you do not lose Stamina on dash — and you also do not regenerate during that dash. In combat, dash spends the bar. Learn that split now so you stop standing still “to regen” while you are still inside the walls. Bind list: controls. First-hour order: beginner guide.

Do not train by sitting on the horse

The horse only summons out of combat. No Stamina drain on mount is analysis on the mounts page, not a HUD meter quote. Riding is travel. Recaps still train Stamina by running in the plaza. If you need the bar for a hunt, jog first, then buy and ride. Teleport pads beat a later road run once towns unlock — map.

How do I train Agility in Sword Art Eternity?

Agility tracks movement. The same plaza laps that raise Stamina also tick Agility. There is no separate Agility minigame on this wiki. A leveling recap says high Agility lets you walk backwards while hitting wolves. That is a fight habit, not a published Agility formula. Thresholds, per-level bonuses, and a full Agility sheet stay TBA.

ClaimWhere it came fromThis wiki
Agility from movement / runningBeginner and leveling recapsLive training hook
Train early so later farms hurt lessLeveling recapAdvice, not a formula
Backpedal wolves if Agility is high enoughLeveling recapUnverified threshold
Agility build vs Stamina build vs Vitality buildPublic notesLabels only — no DPS sheet
Numbers per Agility level—TBA

Movement is the drill, not a menu dump

You do not allocate Agility from a skill tree this page has filmed. You move. Sprint plus dash in town is still movement. Walking the plaza while you wait for a friend still counts more than standing at the weapon counter with 20 Col. Once wolves start hitting, the recap split is backpedal or walk in and tap F on the hitbox. Both still need Q drawn.

Do not invent an Agility breakpoint

“High enough” in a recap is not a number you can paste into a wiki cell. If a later HUD shows an Agility value next to a backpedal, this row upgrades. Until then, treat wolf country as a parry classroom and keep Agility as the movement stat. Packs and Col from those hunts sit on enemies.

Does Sword Art Eternity Vitality give regen?

Sword Art Eternity vitality is the search term that lands here. Public notes list Vitality next to Health, Stamina, and Agility. A later recap says training Vitality to a threshold unlocks passive regen. This wiki has not filmed that HUD, the threshold, or the regen rate. Treat Vitality → later passive regen as unverified. Do not copy a regen table from another Place.

ClaimSource typeThis wiki
Vitality exists as a statPublic notes / recapsName kept; numbers TBA
Train Vitality to a level, then passive regenLater recapUnverified
Towns slowly restore HealthPublic notesUnverified as a Vitality formula
Field / dungeon does not auto-healPublic notesCarry potions — prices TBA
Health potions at potion standsLeveling recapLive shop type; stock TBA
Regen while dashing out of combatBeginner recapDoes not regen during that dash

Vitality is not the Stamina bar

Stamina is the dash pool you train by running. Vitality is the other named stat people search. Mixing them into one “200 pool” cell is how fake sheets start. The 200 figure in recaps is attached to Stamina 5, and even that stays unverified. Health as a separate bar is listed in public notes; HP numbers stay TBA on enemies.

Heal with shops and towns, not a copied passive

Until a HUD dump, healing on this wiki is: health potions, stamina potions, status remedies, and the recap that towns are safer than the field. Potion stands sit in Town of Beginnings, Medai, and Tolbana — layout on shops. Do not skip the plaza jog because a Vitality guide promised regen at an invented level.

How does weapon mastery grow?

Weapon mastery on this wiki means weapon level for that type. It grows when you use that weapon. Recaps train faster on the starter of the same type because more hits land — more weapon-level experience per swing. Legendary recap blades ask for mastery gates (rapier 15, longsword 20, and other recap numbers). Those gates stay player recap / unverified. Damage, speed, and a mastery XP table stay TBA.

Out-of-combat dash and sprint plus dash that train Stamina
HookPlayer recapThis wiki
How it growsHits with that weapon typeLive training hook
Faster grindStarter of the same type, more hitsUnverified as a formula; keep the habit
Rapier recap gateWeapon level 15 for Wind FloretUnverified
Longsword recap gateWeapon level 20 for Anneal BladeUnverified
Greatsword recap gateWeapon level 20 for MonolithUnverified
Katana recap gateWeapon level 17 for Kiyo KagenUnverified
Steel shop rowTolbana at weapon level 15Shop fact on shops page; numbers TBA
Sheathed swingsDo not countLive: press Q first

Use is the only published grind

There is no filmed mastery potion or Col dump that skips hits. Draw with Q. Farm packs you can actually hit. If a legendary recap blade will not equip, the recap answer is go back to the starter of that type, not invent a cheat sheet. Named blades: weapons.

Mastery is not character level

Character level bands (boars 1–5, Medai wolves 5–15, mini dungeon around 15) live on progression. Weapon level is a parallel bar. Mixing “I am level 15” with “my rapier is 15” is how people buy the wrong Tolbana row. Logout still drops quest progress; mastery from hits is a different system and this page will not invent whether it saves.

What other stats sit on the panel?

Public notes list Health, Stamina, Vitality, Agility, and weapon proficiency. Heaviness on armor recaps reduces Stamina regen — Ferion stats stay TBA on the shops page. This wiki will not publish a full combat-attribute dump. Empty cells beat a copied Project Eternity sheet.

Running in Town of Beginnings to train Stamina
Stat / fieldHow it grows (this wiki)Numbers
StaminaRunning / dashing training in townPool 200 at Stamina 5 = unverified
AgilityMovementTBA
VitalityUse / training recapsPassive regen unverified
HealthLevel and gear recapsTBA
Weapon proficiency / weapon levelSwinging that typeGates unverified
Heaviness (armor recap)Gear stat in Ferion recapCuts Stamina regen — unverified numbers
Speed (armor recap)Gear stat in Ferion / Sheep’s Keep recapsUnverified
Defense %Gear recapsUnverified

Gear stats are not trained laps

Ferion armor at level 3 is a shop recap name. Price and stats stay TBA. Sheep’s Keep at Tolbana level 17 is another armor recap whose spoken benefit is “speed.” Buy order belongs on shops, not on this training page as a Vitality formula.

Codes do not replace training

Unverified strings on codes may grant boosts. They do not print a Stamina 5 HUD this wiki has seen. Paste in-experience, then still run the plaza if the bar is tiny. After the panel stays honest, the last section is the mistake list so fake DPS stays off this page.

Mistakes that invent a stat sheet

Scan this before you paste a Vitality number. Most bad Sword Art Eternity vitality answers mix a different Place, a 200-pool recap treated as HUD, and a regen table nobody filmed.

MistakeFix
Publishing Stamina 5 = 200 as factBeginner recap — unverified until a HUD dump
Treating Vitality regen as confirmedLater passive recap — unverified
Copying Project Eternity statsWrong Place: 195971254
Training Stamina on the horseRun in the plaza; riding is analysis-travel
Expecting dash to regen out of combatOut-of-combat dash does not spend and does not regen
Swinging sheathed to “train mastery”Press Q, then LMB
Inventing an Agility breakpoint for wolvesThreshold TBA; parry still works
Mixing character level with weapon levelParallel bars; legendary gates are recap
Skipping plaza laps because 20 Col felt brokenCol is shops; Stamina is running
Publishing Ferion as a Vitality formulaUnverified armor recap on the shops page

One habit that keeps training honest

Name the Place, name the town, then TBA the number. First hour: beginner guide. Keys: controls. Spend: shops. Towns: map. Bands: progression.

Sword Art Eternity vitality FAQ

How do I train Stamina in Sword Art Eternity?

Run in Town of Beginnings. Recaps stop at Stamina 5 for a 200 pool — unverified. Out of combat, dash does not spend Stamina and does not regen.

Does Sword Art Eternity Vitality give regen?

Some recaps say yes after a training threshold. Treat later passive regen as unverified until a HUD dump.

How do I train Agility?

Movement. The same plaza laps that raise Stamina also tick Agility. Wolf backpedal thresholds stay unverified.

Is Stamina 5 equal to 200?

That is a beginner / leveling recap. This wiki marks it unverified.

How does weapon mastery grow?

Use that weapon type. Recaps train faster on the starter of the same type because more hits land. Legendary mastery gates stay unverified.

Does the horse drain Stamina?

No Stamina drain on mount (analysis). Riding is not a training loop. See the mounts page.

Do I need to draw to train mastery?

Yes. Q draw applies. Sheathed LMB does not hit and does not farm weapon level.

Where do I buy stamina potions?

Potion stands in town. Prices TBA. Vendor layout on the shops page.

Is this Project Eternity?

No. This vitality page is Place 13725495850 by MOTE Games, not 195971254.

Last verified?

October 21, 2026. Place 13725495850.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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