What are the Sword Art Eternity controls?
PC: Q draw/sheath, LMB attack while drawn, F parry, Left Ctrl dash, O camera, C mount out of combat, M menu. Sprint plus dash is faster in town.
Sword Art Eternity controls: Q draw to deal damage, F parry, Left Ctrl dash, sprint+dash, C mount, O camera, M menu. Place 13725495850. MOTE Games.
Q draw, F parry, Left Ctrl dash, sprint+dash, C mount.
~9 min read
This Sword Art Eternity controls page is the PC bind list for Roblox Place 13725495850 by MOTE Games. Combat is action melee: Q draws or sheathes, and you must draw to deal damage. F parries. Left Ctrl dashes. Sprint plus dash covers town faster. O toggles first person and third person. C summons the horse out of combat. M opens the menu. This is not Sword Art Online: Project Eternity (195971254). Verified October 21, 2026. Play on Roblox.
| Fact | Detail |
|---|---|
| Platform | Roblox · Desktop, Console, Mobile, Tablet |
| Place | 13725495850 |
| Developer | MOTE Games |
| Draw / sheath | Q — required before damage |
| Attack | LMB while drawn |
| Parry | F |
| Dash | Left Ctrl |
| Camera | O — 1P / 3P |
| Mount | C, out of combat only |
| Menu | M |
| Not this Place | Project Eternity 195971254 |
Matched by build plan, shared topics, and guide progression — not random related links.
The starter blade starts sheathed. Q draws it. Q again sheathes it. Left-click only counts while the weapon is out. If the swing animation plays and the boar does not flinch, you did not miss a hidden stat — you never drew. That is the first Sword Art Eternity combat rule on this wiki, and it is not optional.
| State | What LMB does | Fix |
|---|---|---|
| Sheathed | Animation, no damage | Press Q once and look at the hip |
| Drawn | Hits land if you connect | Keep the blade out through the pack |
| Sheathed “block” | Wastes the parry window | Draw first, then F |
| Wrong Place | Binds from 195971254 | Leave. This wiki is 13725495850 |
Public recaps treat Q as draw and sheath on the same key. There is no separate “unsheathe” prompt once you are in Town of Beginnings. Third person (O) is the cheap check: if the scabbard still holds the blade, LMB will not farm Col. First person hides that pose, which is why new players report “broken damage” after a long night run.
Some write-ups mention a heavy swing on right-click. This wiki has not locked an RMB bind from a HUD dump, so heavy input stays TBA. Do not copy a Project Eternity skill bar onto this Place. Once Q is a habit, the next bind that actually moves you is dash — and dash has two stamina rules, not one.
Left Ctrl dashes. Sprint plus dash covers the plaza faster than a jog. Out of combat you do not lose Stamina on dash — and you also do not regenerate during that dash. In combat, dash spends the bar. Learn the split in Town of Beginnings before you pay for a hunt you cannot finish.
| Move | In combat | Out of combat |
|---|---|---|
| Dash (Left Ctrl) | Spends Stamina | Does not spend Stamina; also does not regen |
| Sprint + dash | Faster, still costs in a fight | Best town travel — no dash tax |
| Standing still after an out-of-combat dash | Regen is a fight problem | You already skipped regen while dashing — wait if you need the bar |
| Horse (C) | Do not summon | Out of combat only, after you own a mount |
Hold sprint, tap Left Ctrl, and you cross Town of Beginnings without treating dash as a second stamina leak. Recaps that only say “Ctrl dashes” skip the paired move. Use the pair on roads; save a full bar for a fight you already started. Teleport pads, once towns unlock, replace the long walk — they do not replace learning the bind. Pad notes sit on the beginner guide and map.
The moment a pack is on you, Left Ctrl is a Stamina cost. Empty the bar on panic dashes and you cannot leave the hitbox. Training the pool by running in town is a stats job; this page only owns the key. After dash is reliable, parry is the bind that actually keeps you alive on a telegraph.
F parries on PC. The easy drill is to walk into a mob and tap F when you meet the hitbox. Frenzy Boars always open with a dash — hold F to block that dash, then hit with the weapon already drawn. Exact frame windows stay TBA; the key does not.

| Situation | Input | Note |
|---|---|---|
| Generic telegraph | Tap F on the hitbox | Walk in; do not mash from range |
| Boar opening dash | Hold F, then LMB | Draw with Q first |
| Wolf rush (recap) | Parry the rush if you can read it | Timing TBA |
| Sheathed F | Does not save the window | Q, then F |
| Frame data | TBA | No HUD dump on this wiki |
A first-hour talker in Town of Beginnings points at controls and a quest to parry a boar and defeat a Frenzy Boar. Treat that as the live tutorial: Left Ctrl is on the prompt, F is the gate, Q is still required before the kill counts as combat. Hunt routing after the gate lives on enemies and the beginner guide.
Public recaps say learning to parry matters on later packs. You do not need a perfect window to start: walk in, tap F, then swing. If F does nothing, check draw state before you blame lag. Camera and menu binds are next because they are how you see the sheath and how you open Codes without leaving the Place.
O toggles first person and third person. C summons the horse only out of combat. M opens the in-experience menu (map, cog, Codes path). N turns on night vision if you skipped the lantern. None of these replace Q. They only stop you from fighting blind, mashing C in a pack, or hunting a Roblox website redeem box that does not exist for this Place.

| Action | Key | When it fails |
|---|---|---|
| 1P / 3P | O | 1P hides the sheath — switch if hits “miss” |
| Mount | C | In combat, no horse owned, or UI eating the key |
| Menu | M | Wrong window if you opened Roblox settings instead |
| Night vision | N | Optional — lantern recap not required |
| Codes (in-world) | M → cog → Codes | Not roblox.com/redeem |
Use O until you can see whether the blade is on the hip. First person is fine once Q is muscle memory. This page does not rank 1P versus 3P for damage; it only tells you which view makes the sheath obvious. Floor fights still need the same Q → F → LMB order.
Buy the horse in town, then press C after the fight ends. Price and vendor name stay on mounts. Mashing C mid-swing does not cancel a boar dash. M is the menu: map, then the cog for in-world Codes. Paste steps stay on how to redeem codes; this article only names the key. With camera and menu settled, the full PC table is the page you keep open while you rebind nothing — because remap is not confirmed.
Treat this as the verified PC set for Place 13725495850. Controller glyphs, mobile taps, and free rebinding stay TBA. Public recaps say there is no free remap — confirm in your client, do not assume a Steam-style key menu.
| Action | Key | Status | Note |
|---|---|---|---|
| Draw / sheath | Q | Live | Must draw before damage |
| Attack | LMB | Live | Sheathed swings miss |
| Heavy attack | RMB? | TBA | Mentioned in write-ups; not HUD-locked here |
| Parry / block | F | Live | Tap on hitbox; hold F vs boar dash |
| Dash | Left Ctrl | Live | Combat spend vs town free-dash |
| Sprint + dash | Sprint + Left Ctrl | Live | Faster commute out of combat |
| 1P / 3P | O | Live | 3P shows draw state |
| Mount | C | Live | Out of combat only |
| Menu | M | Live | Map / cog / Codes |
| Night vision | N | Live (recap) | Works without a lantern |
| Hotbar items | TBA | TBA | Confirm on your HUD |
Desktop is the bind set above. Console and mobile labels are not copied from another SAO Roblox title. If your HUD shows a different glyph, trust the HUD and send a screenshot later — do not invent a dual-shock table in the comments of this page.
First hour: Q, Left Ctrl, F, then the Frenzy Boar gate. Town commute: sprint+dash, then C. Climb: same binds on floors and progression. Shops do not add a new attack key; they add Col sinks on shops and weapons. Next is the mistake list so you stop treating a sheathed swing as a bug.
Scan this before you reroll. Most “Sword Art Eternity controls are broken” reports on Place 13725495850 are sheathed LMB, combat dash on an empty bar, or C mashed in a pack.
| Mistake | Fix |
|---|---|
| Swinging sheathed | Press Q, then LMB |
| Joined 195971254 | Leave. This wiki is 13725495850, MOTE Games |
| Dashed in a fight with an empty bar | Out of combat dash is free; combat dash spends Stamina |
| Stood still in town “to regen” while still dashing | Out-of-combat dash also skips regen — stop dashing if you need the bar |
| Pressed C in a fight | Horse is out of combat only |
| Parried sheathed | Q, then F |
| Mashed F from range | Walk into the hitbox, then tap |
| Used 1P and could not see the sheath | Tap O |
| Pasted codes on the Roblox website | M → cog → Codes, or the start-screen box |
| Assumed free remap | Public recaps say no. Confirm in-client |
Draw, then look at the camera, then hunt. Third person makes the sheath obvious. After that, open the beginner guide for the Frenzy Boar gate and floors for where those fights sit. Watch Discord; paste still happens in-experience.
PC: Q draw/sheath, LMB attack while drawn, F parry, Left Ctrl dash, O camera, C mount out of combat, M menu. Sprint plus dash is faster in town.
The blade is sheathed. Press Q, then LMB. You must draw to deal damage.
F on PC. Walk into the hitbox and tap. Hold F to block a boar dash, then hit. Exact windows TBA.
In combat, yes. Out of combat, dash does not spend Stamina and also does not regen.
Sprint plus Left Ctrl dash. Then C for the horse once you are out of combat and own a mount.
Press O. Third person makes the drawn vs sheathed state easier to see.
Press M. Cog → Codes is the in-world redeem path.
Public recaps say no free remap. Confirm in your client. Controller glyphs stay TBA.
No. These Sword Art Eternity controls are Place 13725495850, not 195971254.
October 21, 2026. Place 13725495850.
Matched by build plan, shared topics, and guide progression — not random related links.