How many floors are in Sword Art Eternity?
The live listing is tagged Floor 2 Story. Exact floor count is TBA / unverified. This wiki documents Floor 1 towns and the labyrinth. Do not invent 100 floors.
How many floors in Sword Art Eternity: listing tag Floor 2 Story. Floor 1 towns live; exact count TBA, not 100 floors. Place 13725495850. MOTE Games.
Floor 1 mini bosses and towns. Listing tag Floor 2 Story.
~9 min read
How many floors in Sword Art Eternity? The live Roblox listing for Place 13725495850 by MOTE Games is tagged Floor 2 Story. That tag is not a completed tower map. Documented climb on this wiki is Floor 1: Town of Beginnings, Medai, Tolbana, Labyrinth, Corrupted Mini Dungeon, then a Floor Boss. Exact floor count is TBA / unverified. Do not invent a 100-floor Aincrad. This is not Sword Art Online: Project Eternity (195971254). Verified October 21, 2026. Play on Roblox.
| Fact | Detail |
|---|---|
| Platform | Roblox · Desktop, Console, Mobile, Tablet |
| Place | 13725495850 |
| Developer | MOTE Games |
| Listing tag | Floor 2 Story |
| Documented climb | Floor 1 towns + labyrinth |
| Exact floor count | TBA / unverified |
| Floor 1 towns | Town of Beginnings, Medai, Tolbana |
| Other Floor 1 pockets | Labyrinth, Corrupted Mini Dungeon |
| Floor Boss name | Player-reported / TBA |
| Not this Place | Project Eternity 195971254 |
Matched by build plan, shared topics, and guide progression — not random related links.
The honest answer is two sentences. The live listing is Floor 2 Story. The exact floor count is TBA / unverified. This wiki will not publish “100 floors,” “75 floors,” or any other anime total as a fact for Place 13725495850. Sword Art Eternity is a Roblox floor-dungeon RPG inspired by that structure; it is not a floor-complete clone of the source story.

| Claim | This wiki |
|---|---|
| Listing tag Floor 2 Story | Live on the Roblox page — not a full Floor 2 map |
| Playable notes today | Floor 1 towns, mini dungeon, labyrinth |
| Exact tower height | TBA / unverified |
| “100 floors” | Do not invent |
| Project Eternity floor lists | Wrong Place (195971254) |
| FLOOR2STORY as a code string | Redeem table, not a floor count |
Floor 2 Story tells you the experience is advertising a second-floor story beat. It does not list rooms, pads, or a boss HP. Recaps mention a Floor 2 labyrinth and a Floor 2 map overlay in the M menu — routes, names, and whether that overlay is complete stay TBA. Until a HUD dump, treat Floor 2 as “tagged, not mapped.”
Public recaps list a promo string that looks like the listing tag. Paste it on Codes & Rewards if you chase Unverified buffs; do not read the string as “the game has two finished floors.” Redeem UI lives on codes. After you accept the TBA height, the useful page is which Floor 1 towns actually exist.
Floor 1 is the documented layer. Named towns on this wiki are Town of Beginnings, Medai, and Tolbana. Add Labyrinth and Corrupted Mini Dungeon as Floor 1 pockets, not extra floors. Spellings drift in recaps: Medai / Meddai, Tolbana / Talbana / Talbania — same places here.
| Area | Role | Status |
|---|---|---|
| Town of Beginnings | Spawn, Stamina laps, starter shops, boar gate | Live |
| Medai / Meddai | Next town, wolves, better weapons, potion stand | Live |
| Tolbana / Talbana | Later town, armor shops, labyrinth approach | Live |
| Corrupted Mini Dungeon | Mid-level farm pocket | Live |
| Floor 1 Labyrinth | Fake doors, kobolds, Mini Boss rooms | Live |
| Floor Boss room | Top of the floor dungeon | Name unverified |
Spawn in Town of Beginnings. Recaps send you to Medai around level 5 after Frenzy Boars, then wolves, then the mini dungeon, then Tolbana before labyrinth prep. Level bands stay unverified on progression. Coordinates stay TBA on map. Interact with a teleport pad once a town is unlocked instead of running the road every time.
Boar ruins outside the first town, a cave off Medai, and a field off Tolbana are Mini Boss pockets on the same floor. They do not increment the listing tag. Shops and Col sinks for those towns sit on shops. Once the towns are named, the question people actually ask in the field is where the Mini Bosses stand.
Community recaps walk Floor 1 Mini Boss pockets from Town of Beginnings pads. Names below are recap labels. HP, drop rates, and whether a name matches the live nametag stay unverified until a HUD dump. Do not treat a 1% drop line as a table this wiki has farmed.
| Recap name | How recaps reach it | Notes (unverified) |
|---|---|---|
| Boar Chieftain | Leave Town of Beginnings, turn left, run toward the ruins | Recap: rare katana line |
| Alpha Direwolf | Pad to Medai, back exit, right toward the mountain, cave in the hillside | Recap: Monolith greatsword |
| Unnamed Tolbana field boss | Pad to Tolbana, out and slightly right | Recap skipped the spoken name |
| Wasp Queen | Tolbana pad, other direction, in front of the labyrinth door, a bit left | Recap: rapier line |
| Minotaur | Inside Floor 1 Labyrinth Mini Boss room | Recap: charge then short stun |
From Town of Beginnings, recaps open the Floor 1 teleport list and jump to Medai or Tolbana instead of jogging the whole layer. That is a commute trick, not a new floor unlock. If a pad is missing, you have not unlocked the town yet — finish the beginner guide loop and the Medai wolf band before you hunt a cave you cannot reach.
Katana, Monolith, and rapier lines are player reports. Weapon pages on this wiki do not inherit those percents as facts — see weapons and enemies. The Minotaur room is the one recaps cheese by baiting a charge, waiting out a short stun, then spending skills. Skill names and stun length stay TBA. After Mini Bosses, the remaining Floor 1 question is the labyrinth itself and whatever sits at the top.
Floor 1 Labyrinth is the dungeon layer: fake doors, traps, Kobold Troopers, Mini Boss rooms, then a Floor Boss at the top. Recap turn lists disagree. Walk the room. Coordinates stay TBA. The official pitch still says your primary goal is to reach the top of the floor dungeon where a foe waits — it does not print that foe’s nametag on the Roblox listing.

| Labyrinth fact | This wiki |
|---|---|
| Fake doors | Live mechanic — recap paths are clues |
| Kobold Troopers | Labyrinth recap pack |
| Mini Boss room | Minotaur recap inside the dungeon |
| Floor Boss | Exists as a goal; HUD name TBA |
| Illfang the Kobold Lord | Player-reported until confirmed |
| Map pins | TBA — map |
Community footage names Illfang the Kobold Lord as the Floor 1 boss. This wiki has not confirmed that string on a live nametag in Place 13725495850, so it stays player-reported. Do not paste a Project Eternity boss table, an anime wiki row, or a 100-floor clear list on top of that report. When a HUD screenshot lands, this row upgrades; until then, “Floor Boss” is the safe label.
If a door dumps you or looks wrong, it was fake. Recaps also show a Floor 1 overlay in the M menu that marks bosses, fake doors, and a start point — useful as a sketch, not as a pin you argue in chat. Combat in those rooms still uses controls: Q draw, F parry, Left Ctrl dash. After the labyrinth, people ask whether Floor 2 is “out.” The listing tag is not that map.
No. Floor 2 Story is the live listing tag. Recaps mention a Floor 2 map overlay and a Floor 2 labyrinth you will “need sooner or later.” Named towns, Mini Boss lists, and a Floor 2 boss for this Place stay TBA. Do not fill that gap with Project Eternity floors or an anime episode count.
| Layer | What we publish | What we refuse |
|---|---|---|
| Floor 1 | Towns, pockets, recap Mini Bosses, labyrinth notes | Invented coordinates |
| Floor 2 | Listing tag + overlay mention | A fake town list |
| Floor 3+ | Nothing as fact | 100-floor charts |
| Other Roblox SAO | Wrong Place IDs | Merged wikis |
The M menu can show more than one floor sketch. Recaps point at a Floor 2 panel after the Floor 1 panel. That is evidence the client knows a second layer, not evidence that every room is live, farmable, and named. When a recap actually walks a Floor 2 town with a HUD name, this page gets a row. Until then the honest cell is TBA.
Stamina in Town of Beginnings, Frenzy Boars, Medai wolves, then dungeon prep — that order does not change because the listing mentions Floor 2. Follow progression and the beginner guide. Next is the mistake list so “how many floors” stops meaning “copy the anime.”
Scan this before you post a tower height. Most bad Sword Art Eternity floor answers mix the listing tag, a code string, and a different Roblox Place.
| Mistake | Fix |
|---|---|
| “There are 100 floors” | Exact count is TBA / unverified |
| Treating Floor 2 Story as a finished map | It is a listing tag |
| Using FLOOR2STORY as a floor census | That string is a code row, Unverified |
| Copying Project Eternity floors | Wrong Place: 195971254 vs 13725495850 |
| Publishing Illfang as confirmed | Player-reported until a HUD dump |
| Calling Medai a new floor | It is a Floor 1 town |
| Calling the mini dungeon Floor 2 | Corrupted Mini Dungeon is a Floor 1 pocket |
| GPS from a recap turn list | Fake doors; walk the room |
| Merging Tolbana and a Floor 2 town | Tolbana is Floor 1 |
| Skipping Q in the labyrinth | Same controls as town — draw first |
The live listing is tagged Floor 2 Story. Exact floor count is TBA / unverified. This wiki documents Floor 1 towns and the labyrinth. Do not invent 100 floors.
Town of Beginnings, Medai, Tolbana, plus Labyrinth and Corrupted Mini Dungeon as Floor 1 pockets.
No. Recaps mention a Floor 2 overlay and labyrinth. Routes and names stay TBA.
Illfang the Kobold Lord is player-reported in community footage. Unconfirmed on this wiki until a HUD nametag. Do not copy Project Eternity.
Recaps put the Minotaur in a Floor 1 Labyrinth Mini Boss room. Charge, short stun, then skills — timings TBA.
No. Medai is a Floor 1 town. Same layer as Town of Beginnings and Tolbana.
It is the live Roblox listing tag for Place 13725495850. It is not a complete floor census.
No. This floors page is Place 13725495850 by MOTE Games, not 195971254.
Frenzy Boar gate, then Medai on the beginner and progression pages. Teleport pads once towns unlock.
October 21, 2026. Place 13725495850.
Matched by build plan, shared topics, and guide progression — not random related links.